I don’t spend much time on video games, but I have a rough picture of what the biggest franchises are. Also, if there is a good independent game, I tend to hear about it within a few years. While many indie games have the problem of putting their SJW agenda above gameplay, and if it’s not that, then they tend to put their misconception of what pixelated graphics used to look like front and center. Both problems have, to varying extents, been seeping into mainstream games as well.
It seems when mainstream games tackle issues like the empowerment women, they go all out, just like mainstream movies do it. The feminist remake of Ghostbusters was a debacle. The recent Star Wars movie in which some chick is born with the innate ability to yield the lightsaber and fly the Millennium Falcon — or was it the Millennial Falcon? The mainstream video game industry is looking at movies as a source of inspiration. Indeed, it seems that your average creative director at an AAA studio would much rather make movies, judging from the focus on story-telling via cut scenes, which I find very off-putting.
The studio Electronic Arts is not known for subtlety. They got an enormous backlash for the way they handled monetization in a recent game, I think it was Star Wars: Battle Front 2. I read it didn’t do so well in the end. The same fate may await the next big EA game: Battlefield V. In a trailer, we see women with lesbian haircuts shoot it out with Nazis without swastikas, and presumably a sizeable minority of blacks, too. What takes the cake is that one of the characters most prominently featured in the trailer has a primitive prosthetic hand that looks like a hook. Yup, that’s realism right there: a handicapped woman with a lesbian haircut fighting at the frontline in World War 2! Somehow that must have slipped from the history books.
The cover of the game is adorned by just one character: a female soldier. That is, unfortunately, nothing but pandering to an audience that doesn’t buy their games anyway. Female SJWs hardly play games, and male SJWs don’t have enough testosterone to find competition appealing. That may also be the reason why women, in general, don’t like competitive gaming. That, and losing all the time due to the skill gap that may have a variety of pc and non-pc reasons.
The Battlefield franchise is handled by DICE, which are located in cucked Stockholm, which is in the middle of cucked Sweden. Those people have been flirting with SJW ideas and proponents for years. For instance, you’ll find tweets of the DICE team, fawning over Anita Sark-eww-zian. Supposedly, she had a consulting role on a few games, and if it’s not that, then feminist and SJW influence is nonetheless clearly noticeable in many recent games, indie and AAA alike.
Star Wars: Battle Front II did horribly for EA. I think the drop in sales was an order of magnitude. This points to the big issue with forcing an SJW agenda down the throat of an audience that doesn’t appreciate it. First, there aren’t many SJWs around. They are just a very, very vocal minority. Second, the people who buy and play those games are sick of SJW indoctrination. Indeed, the gamer community is one of very few that push back vigorously towards SJWs. There is a third issue: multiplayer-focussed games rely on the network effect. If all your friends play on PlayStation, you’ll get a PlayStation. This explains why some consoles do better than others. Then, once you’ve got your PlayStation, you need to get some games, too. As you’re a dudebro playing online with your buddies, you’ll buy whatever they buy. The purchase of the opinion leader in a group of dudebros leads to the entire group buying the same game. Heck, I’ve heard stories of guys who have never met playing online together for years, moving from one game to the other.
The network effect helps competitive games thrive. You need to get the influencers involved, which doesn’t just mean a bunch of jerk-offs on YouTube, but Mike and Joe who have so much clout over their friends that they can influence their purchase decisions. Here’s where things can easily go wrong: Competitive multiplayer games can become very popular very quickly due to the network effect. However, there is also a negative network effect: if all the Mikes and Joes skip Battlefield V, then the sales potential of that game will be severely affected. Instead of seeing exponential growth in a game that is taking off, you’ll see an exponential decline compared to the predecessor due to the audience leaving not one by one but as entire groups.
I hope that we’ll see a repeat of Star Wars: Battle Front II, i.e. EA making a lot less money than with the preceding game. Money is indeed where you can hit those companies, and if those companies aren’t run by complete morons, they won’t cut down their money trees. On that note, the behavior of Valve, which runs the very popular Steam storefront for digital games, is noteworthy. At first, it seemed the SJWs had won, as Steam either took down or threatened to take down games with anime titties. Very soon afterwards, though, some sense got into them and they addressed the community, pointing out that sex and violence will remain on Steam, and that only clearly illegal games, say if you rip off assets, or obvious trolling attempts, such as a recent high-school shooting simulation, won’t get listed. Valve has figured out that SJWs don’t buy games, and that it would be moronic to listen to them.
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